Sphero Robots Were Fun!
Earlier this year, our library instructor purchased two Sphero SPRK+ robots for our students to use. We brought them out last week to start using with students. We decided to start with our 5th grade classes since they had recently had some experience using Scratch to code their science projects. Sphero uses a similar block style coding, and we hoped their previous experience would transfer over.
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| Marissa works to write code that will drive her robot. |
We started with a simple activity to teach students how to use and program Sphero. We designed two mazes for students to 'drive' the Sphero along. Using the Sphero App on an iPad, students figured out how to move forward and backward, make turns, and control speed and distance. Students worked in partners to program code. After writing a few lines they came to the test track in the back and tried their program to see how Sphero moved. Partners took notes on the Sphero's progress so they could go back and make changes to their code and improve their Sphero's performance.
After two class periods, we have one group that found success in the maze and several groups who need just a few final tweaks to get their Sphero following the maze. We'll be able to wrap up this introduction next week and work on ways to bring Sphero to some other classes, perhaps asking these experienced 5th graders to come in and work with our younger grade levels to complete the same project. Going Forward into the Classroom
At first, I wasn't exactly sure how to use Sphero to really help aid the standard curriculum. It was an interesting toy; it helps to teach logical thinking and problem solving via coding, but I wasn't sure how that translated to instructional content and standards exactly. But when I was the ICE IL conference the end of February, I attended a session on using Sphero and was impressed by how this presenter was able to use Sphero in his library/media classes with all his students to help support classroom curriculum.
Garrett Gross (@ggtechteacher) had some amazing ideas on how to use Sphero in the content areas. He showed examples of review games, sight word games, and many applications for math practice. He also had some really practical tips for making the process run smoother. After our first day of practice, his suggestion to use pool noodles to create course boundaries made a ton of sense. I'm hoping to find ways to bring some of these ideas to our school and classrooms.
Here's a video I took of our first two students to complete the maze.
And a video from the day as a student explains to a parent volunteer what they are attempting to do. These same students then came to the back to test their code. You can see them in the video below taking notes on what didn't work and brainstorming ideas for how to improve it.
Thank You
Finally, Mrs. Bednarek and I want to thank our PTA for providing the funds to purchase these devices. The money was raised by the PTA from our school book fair. They allocated the funds to the library and we were able to invest in some cool Maker Space or robotics devices and activities for the students.



